Hikaru no Go (#14)
Author(s): Yumi Hotta
R to L (Japanese Style) After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones? Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...
Product Information
General Fields
- :
- : Viz Media
- : Viz Media
- : 0.167829
- : 01 March 2019
- : .7 Inches X 7.5 Inches X 5 Inches
- : books
Special Fields
- : Yumi Hotta
- : Paperback
- : Takeshi Obata
- : English
- : 741.5
- : 216