Hikaru no Go (#14)

Author(s): Yumi Hotta

Manga (for all ages)

R to L (Japanese Style) After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones? Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...

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Product Information

General Fields

  • : 9781421515106
  • : Viz Media
  • : Viz Media
  • : 0.167829
  • : 01 March 2019
  • : .7 Inches X 7.5 Inches X 5 Inches
  • : books

Special Fields

  • : Yumi Hotta
  • : Paperback
  • : Takeshi Obata
  • : English
  • : 741.5
  • : 216